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- //////////////////////////////////////////////////////////////////////////////
- //
- // Copyright (C) Microsoft Corporation. All Rights Reserved.
- //
- // File: d3dx9mesh.h
- // Content: D3DX mesh types and functions
- //
- //////////////////////////////////////////////////////////////////////////////
-
- #include "d3dx9.h"
-
- #ifndef __D3DX9MESH_H__
- #define __D3DX9MESH_H__
-
- #include "dxfile.h" // defines LPDIRECTXFILEDATA
-
- // {2A835771-BF4D-43f4-8E14-82A809F17D8A}
- DEFINE_GUID(IID_ID3DXBaseMesh,
- 0x2a835771, 0xbf4d, 0x43f4, 0x8e, 0x14, 0x82, 0xa8, 0x9, 0xf1, 0x7d, 0x8a);
-
- // {CCAE5C3B-4DD1-4d0f-997E-4684CA64557F}
- DEFINE_GUID(IID_ID3DXMesh,
- 0xccae5c3b, 0x4dd1, 0x4d0f, 0x99, 0x7e, 0x46, 0x84, 0xca, 0x64, 0x55, 0x7f);
-
- // {19FBE386-C282-4659-97BD-CB869B084A6C}
- DEFINE_GUID(IID_ID3DXPMesh,
- 0x19fbe386, 0xc282, 0x4659, 0x97, 0xbd, 0xcb, 0x86, 0x9b, 0x8, 0x4a, 0x6c);
-
- // {4E3CA05C-D4FF-4d11-8A02-16459E08F6F4}
- DEFINE_GUID(IID_ID3DXSPMesh,
- 0x4e3ca05c, 0xd4ff, 0x4d11, 0x8a, 0x2, 0x16, 0x45, 0x9e, 0x8, 0xf6, 0xf4);
-
- // {0E7DBBF3-421A-4dd8-B738-A5DAC3A48767}
- DEFINE_GUID(IID_ID3DXSkinInfo,
- 0xe7dbbf3, 0x421a, 0x4dd8, 0xb7, 0x38, 0xa5, 0xda, 0xc3, 0xa4, 0x87, 0x67);
-
- // {0AD3E8BC-290D-4dc7-91AB-73A82755B13E}
- DEFINE_GUID(IID_ID3DXPatchMesh,
- 0xad3e8bc, 0x290d, 0x4dc7, 0x91, 0xab, 0x73, 0xa8, 0x27, 0x55, 0xb1, 0x3e);
-
- //patch mesh can be quads or tris
- typedef enum _D3DXPATCHMESHTYPE {
- D3DXPATCHMESH_RECT = 0x001,
- D3DXPATCHMESH_TRI = 0x002,
- D3DXPATCHMESH_NPATCH = 0x003,
-
- D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
- } D3DXPATCHMESHTYPE;
-
- // Mesh options - lower 3 bytes only, upper byte used by _D3DXMESHOPT option flags
- enum _D3DXMESH {
- D3DXMESH_32BIT = 0x001, // If set, then use 32 bit indices, if not set use 16 bit indices.
- D3DXMESH_DONOTCLIP = 0x002, // Use D3DUSAGE_DONOTCLIP for VB & IB.
- D3DXMESH_POINTS = 0x004, // Use D3DUSAGE_POINTS for VB & IB.
- D3DXMESH_RTPATCHES = 0x008, // Use D3DUSAGE_RTPATCHES for VB & IB.
- D3DXMESH_NPATCHES = 0x4000,// Use D3DUSAGE_NPATCHES for VB & IB.
- D3DXMESH_VB_SYSTEMMEM = 0x010, // Use D3DPOOL_SYSTEMMEM for VB. Overrides D3DXMESH_MANAGEDVERTEXBUFFER
- D3DXMESH_VB_MANAGED = 0x020, // Use D3DPOOL_MANAGED for VB.
- D3DXMESH_VB_WRITEONLY = 0x040, // Use D3DUSAGE_WRITEONLY for VB.
- D3DXMESH_VB_DYNAMIC = 0x080, // Use D3DUSAGE_DYNAMIC for VB.
- D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000, // Use D3DUSAGE_SOFTWAREPROCESSING for VB.
- D3DXMESH_IB_SYSTEMMEM = 0x100, // Use D3DPOOL_SYSTEMMEM for IB. Overrides D3DXMESH_MANAGEDINDEXBUFFER
- D3DXMESH_IB_MANAGED = 0x200, // Use D3DPOOL_MANAGED for IB.
- D3DXMESH_IB_WRITEONLY = 0x400, // Use D3DUSAGE_WRITEONLY for IB.
- D3DXMESH_IB_DYNAMIC = 0x800, // Use D3DUSAGE_DYNAMIC for IB.
- D3DXMESH_IB_SOFTWAREPROCESSING= 0x10000, // Use D3DUSAGE_SOFTWAREPROCESSING for IB.
-
- D3DXMESH_VB_SHARE = 0x1000, // Valid for Clone* calls only, forces cloned mesh/pmesh to share vertex buffer
-
- D3DXMESH_USEHWONLY = 0x2000, // Valid for ID3DXSkinMesh::ConvertToBlendedMesh
-
- // Helper options
- D3DXMESH_SYSTEMMEM = 0x110, // D3DXMESH_VB_SYSTEMMEM | D3DXMESH_IB_SYSTEMMEM
- D3DXMESH_MANAGED = 0x220, // D3DXMESH_VB_MANAGED | D3DXMESH_IB_MANAGED
- D3DXMESH_WRITEONLY = 0x440, // D3DXMESH_VB_WRITEONLY | D3DXMESH_IB_WRITEONLY
- D3DXMESH_DYNAMIC = 0x880, // D3DXMESH_VB_DYNAMIC | D3DXMESH_IB_DYNAMIC
- D3DXMESH_SOFTWAREPROCESSING = 0x18000, // D3DXMESH_VB_SOFTWAREPROCESSING | D3DXMESH_IB_SOFTWAREPROCESSING
-
- };
-
- //patch mesh options
- enum _D3DXPATCHMESH {
- D3DXPATCHMESH_DEFAULT = 000,
- };
- // option field values for specifying min value in D3DXGeneratePMesh and D3DXSimplifyMesh
- enum _D3DXMESHSIMP
- {
- D3DXMESHSIMP_VERTEX = 0x1,
- D3DXMESHSIMP_FACE = 0x2,
-
- };
-
- enum _MAX_FVF_DECL_SIZE
- {
- MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1 // +1 for END
- };
-
- typedef struct ID3DXBaseMesh *LPD3DXBASEMESH;
- typedef struct ID3DXMesh *LPD3DXMESH;
- typedef struct ID3DXPMesh *LPD3DXPMESH;
- typedef struct ID3DXSPMesh *LPD3DXSPMESH;
- typedef struct ID3DXSkinInfo *LPD3DXSKININFO;
- typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH;
-
- typedef struct _D3DXATTRIBUTERANGE
- {
- DWORD AttribId;
- DWORD FaceStart;
- DWORD FaceCount;
- DWORD VertexStart;
- DWORD VertexCount;
- } D3DXATTRIBUTERANGE;
-
- typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
-
- typedef struct _D3DXMATERIAL
- {
- D3DMATERIAL9 MatD3D;
- LPSTR pTextureFilename;
- } D3DXMATERIAL;
- typedef D3DXMATERIAL *LPD3DXMATERIAL;
-
- typedef enum _D3DXEFFECTDEFAULTTYPE
- {
- D3DXEDT_STRING = 0x1, // pValue points to a null terminated ASCII string
- D3DXEDT_FLOATS = 0x2, // pValue points to an array of floats - number of floats is NumBytes / sizeof(float)
- D3DXEDT_DWORD = 0x3, // pValue points to a DWORD
-
- D3DXEDT_FORCEDWORD = 0x7fffffff
- } D3DXEFFECTDEFAULTTYPE;
-
- typedef struct _D3DXEFFECTDEFAULT
- {
- LPSTR pParamName;
- D3DXEFFECTDEFAULTTYPE Type; // type of the data pointed to by pValue
- DWORD NumBytes; // size in bytes of the data pointed to by pValue
- LPVOID pValue; // data for the default of the effect
- } D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT;
-
- typedef struct _D3DXEFFECTINSTANCE
- {
- LPSTR pEffectFilename;
- DWORD NumDefaults;
- LPD3DXEFFECTDEFAULT pDefaults;
- } D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE;
-
- typedef struct _D3DXATTRIBUTEWEIGHTS
- {
- FLOAT Position;
- FLOAT Boundary;
- FLOAT Normal;
- FLOAT Diffuse;
- FLOAT Specular;
- FLOAT Texcoord[8];
- FLOAT Tangent;
- FLOAT Binormal;
- } D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS;
-
- enum _D3DXWELDEPSILONSFLAGS
- {
- D3DXWELDEPSILONS_WELDALL = 0x1, // weld all vertices marked by adjacency as being overlapping
-
- D3DXWELDEPSILONS_WELDPARTIALMATCHES = 0x2, // if a given vertex component is within epsilon, modify partial matched
- // vertices so that both components identical AND if all components "equal"
- // remove one of the vertices
- D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4, // instructs weld to only allow modifications to vertices and not removal
- // ONLY valid if D3DXWELDEPSILONS_WELDPARTIALMATCHES is set
- // useful to modify vertices to be equal, but not allow vertices to be removed
-
- D3DXWELDEPSILONS_DONOTSPLIT = 0x8, // instructs weld to specify the D3DXMESHOPT_DONOTSPLIT flag when doing an Optimize(ATTR_SORT)
- // if this flag is not set, all vertices that are in separate attribute groups
- // will remain split and not welded. Setting this flag can slow down software vertex processing
-
- };
-
- typedef struct _D3DXWELDEPSILONS
- {
- FLOAT Position; // NOTE: This does NOT replace the epsilon in GenerateAdjacency
- // in general, it should be the same value or greater than the one passed to GeneratedAdjacency
- FLOAT BlendWeights;
- FLOAT Normal;
- FLOAT PSize;
- FLOAT Specular;
- FLOAT Diffuse;
- FLOAT Texcoord[8];
- FLOAT Tangent;
- FLOAT Binormal;
- FLOAT TessFactor;
- } D3DXWELDEPSILONS;
-
- typedef D3DXWELDEPSILONS* LPD3DXWELDEPSILONS;
-
-
- #undef INTERFACE
- #define INTERFACE ID3DXBaseMesh
-
- DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXBaseMesh
- STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
- STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
- STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
- STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
- STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
- STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
- STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
- DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
- STDMETHOD(CloneMesh)(THIS_ DWORD Options,
- CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
- STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE;
- STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE;
- STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, void** ppData) PURE;
- STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
- STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, void** ppData) PURE;
- STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
- STDMETHOD(GetAttributeTable)(
- THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
-
- STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
- STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
- STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
-
- STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
- };
-
-
- #undef INTERFACE
- #define INTERFACE ID3DXMesh
-
- DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXBaseMesh
- STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
- STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
- STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
- STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
- STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
- STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
- STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
- DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
- STDMETHOD(CloneMesh)(THIS_ DWORD Options,
- CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
- STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE;
- STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE;
- STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, void** ppData) PURE;
- STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
- STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, void** ppData) PURE;
- STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
- STDMETHOD(GetAttributeTable)(
- THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
-
- STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
- STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
- STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
-
- STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
-
- // ID3DXMesh
- STDMETHOD(LockAttributeBuffer)(THIS_ DWORD Flags, DWORD** ppData) PURE;
- STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
- STDMETHOD(Optimize)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
- DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
- LPD3DXMESH* ppOptMesh) PURE;
- STDMETHOD(OptimizeInplace)(THIS_ DWORD Flags, CONST DWORD* pAdjacencyIn, DWORD* pAdjacencyOut,
- DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap) PURE;
- STDMETHOD(SetAttributeTable)(THIS_ CONST D3DXATTRIBUTERANGE *pAttribTable, DWORD cAttribTableSize) PURE;
- };
-
-
- #undef INTERFACE
- #define INTERFACE ID3DXPMesh
-
- DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXBaseMesh
- STDMETHOD(DrawSubset)(THIS_ DWORD AttribId) PURE;
- STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
- STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
- STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
- STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
- STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
- STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
- DWORD FVF, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
- STDMETHOD(CloneMesh)(THIS_ DWORD Options,
- CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, LPD3DXMESH* ppCloneMesh) PURE;
- STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE;
- STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE;
- STDMETHOD(LockVertexBuffer)(THIS_ DWORD Flags, void** ppData) PURE;
- STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
- STDMETHOD(LockIndexBuffer)(THIS_ DWORD Flags, void** ppData) PURE;
- STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
- STDMETHOD(GetAttributeTable)(
- THIS_ D3DXATTRIBUTERANGE *pAttribTable, DWORD* pAttribTableSize) PURE;
-
- STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ CONST DWORD* pPRep, DWORD* pAdjacency) PURE;
- STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ CONST DWORD* pAdjacency, DWORD* pPRep) PURE;
- STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Epsilon, DWORD* pAdjacency) PURE;
-
- STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
-
- // ID3DXPMesh
- STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
- DWORD FVF, LPDIRECT3DDEVICE9 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
- STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
- CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3D, LPD3DXPMESH* ppCloneMesh) PURE;
- STDMETHOD(SetNumFaces)(THIS_ DWORD Faces) PURE;
- STDMETHOD(SetNumVertices)(THIS_ DWORD Vertices) PURE;
- STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
- STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
- STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
- STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
- STDMETHOD(Save)(THIS_ IStream *pStream, CONST D3DXMATERIAL* pMaterials, CONST D3DXEFFECTINSTANCE* pEffectInstances, DWORD NumMaterials) PURE;
-
- STDMETHOD(Optimize)(THIS_ DWORD Flags, DWORD* pAdjacencyOut,
- DWORD* pFaceRemap, LPD3DXBUFFER *ppVertexRemap,
- LPD3DXMESH* ppOptMesh) PURE;
-
- STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD Flags, DWORD* pFaceRemap) PURE;
- STDMETHOD(TrimByFaces)(THIS_ DWORD NewFacesMin, DWORD NewFacesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
- STDMETHOD(TrimByVertices)(THIS_ DWORD NewVerticesMin, DWORD NewVerticesMax, DWORD *rgiFaceRemap, DWORD *rgiVertRemap) PURE;
-
- STDMETHOD(GetAdjacency)(THIS_ DWORD* pAdjacency) PURE;
-
- // Used to generate the immediate "ancestor" for each vertex when it is removed by a vsplit. Allows generation of geomorphs
- // Vertex buffer must be equal to or greater than the maximum number of vertices in the pmesh
- STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* pVertexHistory) PURE;
- };
-
-
- #undef INTERFACE
- #define INTERFACE ID3DXSPMesh
-
- DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXSPMesh
- STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
- STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
- STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
- STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
- STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(CloneMeshFVF)(THIS_ DWORD Options,
- DWORD FVF, LPDIRECT3DDEVICE9 pD3D, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
- STDMETHOD(CloneMesh)(THIS_ DWORD Options,
- CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3DDevice, DWORD *pAdjacencyOut, DWORD *pVertexRemapOut, LPD3DXMESH* ppCloneMesh) PURE;
- STDMETHOD(ClonePMeshFVF)(THIS_ DWORD Options,
- DWORD FVF, LPDIRECT3DDEVICE9 pD3D, DWORD *pVertexRemapOut, FLOAT *pErrorsByFace, LPD3DXPMESH* ppCloneMesh) PURE;
- STDMETHOD(ClonePMesh)(THIS_ DWORD Options,
- CONST D3DVERTEXELEMENT9 *pDeclaration, LPDIRECT3DDEVICE9 pD3D, DWORD *pVertexRemapOut, FLOAT *pErrorsbyFace, LPD3DXPMESH* ppCloneMesh) PURE;
- STDMETHOD(ReduceFaces)(THIS_ DWORD Faces) PURE;
- STDMETHOD(ReduceVertices)(THIS_ DWORD Vertices) PURE;
- STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
- STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
- STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS pVertexAttributeWeights) PURE;
- STDMETHOD(GetVertexWeights)(THIS_ FLOAT *pVertexWeights) PURE;
- };
-
- #define UNUSED16 (0xffff)
- #define UNUSED32 (0xffffffff)
-
- // ID3DXMesh::Optimize options - upper byte only, lower 3 bytes used from _D3DXMESH option flags
- enum _D3DXMESHOPT {
- D3DXMESHOPT_COMPACT = 0x01000000,
- D3DXMESHOPT_ATTRSORT = 0x02000000,
- D3DXMESHOPT_VERTEXCACHE = 0x04000000,
- D3DXMESHOPT_STRIPREORDER = 0x08000000,
- D3DXMESHOPT_IGNOREVERTS = 0x10000000, // optimize faces only, don't touch vertices
- D3DXMESHOPT_DONOTSPLIT = 0x20000000, // do not split vertices shared between attribute groups when attribute sorting
- D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000, // Only affects VCache. uses a static known good cache size for all cards
-
- // D3DXMESHOPT_SHAREVB has been removed, please use D3DXMESH_VB_SHARE instead
-
- };
-
- // Subset of the mesh that has the same attribute and bone combination.
- // This subset can be rendered in a single draw call
- typedef struct _D3DXBONECOMBINATION
- {
- DWORD AttribId;
- DWORD FaceStart;
- DWORD FaceCount;
- DWORD VertexStart;
- DWORD VertexCount;
- DWORD* BoneId;
- } D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
-
- // The following types of patch combinations are supported:
- // Patch type Basis Degree
- // Rect Bezier 2,3,5
- // Rect B-Spline 2,3,5
- // Rect Catmull-Rom 3
- // Tri Bezier 2,3,5
- // N-Patch N/A 3
-
- typedef struct _D3DXPATCHINFO
- {
- D3DXPATCHMESHTYPE PatchType;
- D3DDEGREETYPE Degree;
- D3DBASISTYPE Basis;
- } D3DXPATCHINFO, *LPD3DXPATCHINFO;
-
- #undef INTERFACE
- #define INTERFACE ID3DXPatchMesh
-
- DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // ID3DXPatchMesh
-
- // Return creation parameters
- STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE;
- STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
- STDMETHOD(GetDeclaration)(THIS_ LPD3DVERTEXELEMENT9) PURE;
- STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE;
- STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9 *ppDevice) PURE;
- STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO PatchInfo) PURE;
-
- // Control mesh access
- STDMETHOD(GetVertexBuffer)(THIS_ LPDIRECT3DVERTEXBUFFER9* ppVB) PURE;
- STDMETHOD(GetIndexBuffer)(THIS_ LPDIRECT3DINDEXBUFFER9* ppIB) PURE;
- STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void** ppData) PURE;
- STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
- STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void** ppData) PURE;
- STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
- STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** ppData) PURE;
- STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
-
- // This function returns the size of the tessellated mesh given a tessellation level.
- // This assumes uniform tessellation. For adaptive tessellation the Adaptive parameter must
- // be set to TRUE and TessellationLevel should be the max tessellation.
- // This will result in the max mesh size necessary for adaptive tessellation.
- STDMETHOD(GetTessSize)(THIS_ FLOAT fTessLevel,DWORD Adapative, DWORD *NumTriangles,DWORD *NumVertices) PURE;
-
- //GenerateAdjacency determines which patches are adjacent with provided tolerance
- //this information is used internally to optimize tessellation
- STDMETHOD(GenerateAdjacency)(THIS_ FLOAT Tolerance) PURE;
-
- //CloneMesh Creates a new patchmesh with the specified decl, and converts the vertex buffer
- //to the new decl. Entries in the new decl which are new are set to 0. If the current mesh
- //has adjacency, the new mesh will also have adjacency
- STDMETHOD(CloneMesh)(THIS_ DWORD Options, CONST D3DVERTEXELEMENT9 *pDecl, LPD3DXPATCHMESH *pMesh) PURE;
-
- // Optimizes the patchmesh for efficient tessellation. This function is designed
- // to perform one time optimization for patch meshes that need to be tessellated
- // repeatedly by calling the Tessellate() method. The optimization performed is
- // independent of the actual tessellation level used.
- // Currently Flags is unused.
- // If vertices are changed, Optimize must be called again
- STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
-
- //gets and sets displacement parameters
- //displacement maps can only be 2D textures MIP-MAPPING is ignored for non adapative tessellation
- STDMETHOD(SetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 Texture,
- D3DTEXTUREFILTERTYPE MinFilter,
- D3DTEXTUREFILTERTYPE MagFilter,
- D3DTEXTUREFILTERTYPE MipFilter,
- D3DTEXTUREADDRESS Wrap,
- DWORD dwLODBias) PURE;
-
- STDMETHOD(GetDisplaceParam)(THIS_ LPDIRECT3DBASETEXTURE9 *Texture,
- D3DTEXTUREFILTERTYPE *MinFilter,
- D3DTEXTUREFILTERTYPE *MagFilter,
- D3DTEXTUREFILTERTYPE *MipFilter,
- D3DTEXTUREADDRESS *Wrap,
- DWORD *dwLODBias) PURE;
-
- // Performs the uniform tessellation based on the tessellation level.
- // This function will perform more efficiently if the patch mesh has been optimized using the Optimize() call.
- STDMETHOD(Tessellate)(THIS_ FLOAT fTessLevel,LPD3DXMESH pMesh) PURE;
-
- // Performs adaptive tessellation based on the Z based adaptive tessellation criterion.
- // pTrans specifies a 4D vector that is dotted with the vertices to get the per vertex
- // adaptive tessellation amount. Each edge is tessellated to the average of the criterion
- // at the 2 vertices it connects.
- // MaxTessLevel specifies the upper limit for adaptive tesselation.
- // This function will perform more efficiently if the patch mesh has been optimized using the Optimize() call.
- STDMETHOD(TessellateAdaptive)(THIS_ D3DXVECTOR4 *pTrans,DWORD dwMaxTessLevel, DWORD dwMinTessLevel,LPD3DXMESH pMesh) PURE;
-
- };
-
- #undef INTERFACE
- #define INTERFACE ID3DXSkinInfo
-
- DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
-
- // Specify the which vertices do each bones influence and by how much
- STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD numInfluences, CONST DWORD* vertices, CONST FLOAT* weights) PURE;
- STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
- STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
- STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* maxVertexInfluences) PURE;
- STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
-
- // This gets the max face influences based on a triangle mesh with the specified index buffer
- STDMETHOD(GetMaxFaceInfluences)(THIS_ LPDIRECT3DINDEXBUFFER9 pIB, DWORD NumFaces, DWORD* maxFaceInfluences) PURE;
-
- // Set min bone influence. Bone influences that are smaller than this are ignored
- STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT MinInfl) PURE;
- // Get min bone influence.
- STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
-
- // Bone names are returned by D3DXLoadSkinMeshFromXof. They are not used by any other method of this object
- STDMETHOD(SetBoneName)(THIS_ DWORD Bone, LPCSTR pName) PURE; // pName is copied to an internal string buffer
- STDMETHOD_(LPCSTR, GetBoneName)(THIS_ DWORD Bone) PURE; // A pointer to an internal string buffer is returned. Do not free this.
-
- // Bone offset matrices are returned by D3DXLoadSkinMeshFromXof. They are not used by any other method of this object
- STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD Bone, LPD3DXMATRIX pBoneTransform) PURE; // pBoneTransform is copied to an internal buffer
- STDMETHOD_(LPD3DXMATRIX, GetBoneOffsetMatrix)(THIS_ DWORD Bone) PURE; // A pointer to an internal matrix is returned. Do not free this.
-
- // Clone a skin info object
- STDMETHOD(Clone)(THIS_ LPD3DXSKININFO* ppSkinInfo) PURE;
-
- // Update bone influence information to match vertices after they are reordered. This should be called
- // if the target vertex buffer has been reordered externally.
- STDMETHOD(Remap)(THIS_ DWORD NumVertices, DWORD* pVertexRemap) PURE;
-
- // These methods enable the modification of the vertex layout of the vertices that will be skinned
- STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
- STDMETHOD(SetDeclaration)(THIS_ CONST D3DVERTEXELEMENT9 *pDeclaration) PURE;
- STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
- STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]) PURE;
-
- // Apply SW skinning based on current pose matrices to the target vertices.
- STDMETHOD(UpdateSkinnedMesh)(THIS_
- CONST D3DXMATRIX* pBoneTransforms,
- CONST D3DXMATRIX* pBoneInvTransposeTransforms,
- PVOID pVerticesSrc,
- PVOID pVerticesDst) PURE;
-
- // Takes a mesh and returns a new mesh with per vertex blend weights and a bone combination
- // table that describes which bones affect which subsets of the mesh
- STDMETHOD(ConvertToBlendedMesh)(THIS_
- LPD3DXMESH pMesh,
- DWORD Options,
- CONST DWORD *pAdjacencyIn,
- LPDWORD pAdjacencyOut,
- DWORD* pFaceRemap,
- LPD3DXBUFFER *ppVertexRemap,
- DWORD* pMaxFaceInfl,
- DWORD* pNumBoneCombinations,
- LPD3DXBUFFER* ppBoneCombinationTable,
- LPD3DXMESH* ppMesh) PURE;
-
- // Takes a mesh and returns a new mesh with per vertex blend weights and indices
- // and a bone combination table that describes which bones palettes affect which subsets of the mesh
- STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_
- LPD3DXMESH pMesh,
- DWORD Options,
- DWORD paletteSize,
- CONST DWORD *pAdjacencyIn,
- LPDWORD pAdjacencyOut,
- DWORD* pFaceRemap,
- LPD3DXBUFFER *ppVertexRemap,
- DWORD* pMaxVertexInfl,
- DWORD* pNumBoneCombinations,
- LPD3DXBUFFER* ppBoneCombinationTable,
- LPD3DXMESH* ppMesh) PURE;
- };
-
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
-
-
- HRESULT WINAPI
- D3DXCreateMesh(
- DWORD NumFaces,
- DWORD NumVertices,
- DWORD Options,
- CONST D3DVERTEXELEMENT9 *pDeclaration,
- LPDIRECT3DDEVICE9 pD3D,
- LPD3DXMESH* ppMesh);
-
- HRESULT WINAPI
- D3DXCreateMeshFVF(
- DWORD NumFaces,
- DWORD NumVertices,
- DWORD Options,
- DWORD FVF,
- LPDIRECT3DDEVICE9 pD3D,
- LPD3DXMESH* ppMesh);
-
- HRESULT WINAPI
- D3DXCreateSPMesh(
- LPD3DXMESH pMesh,
- CONST DWORD* pAdjacency,
- CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights,
- CONST FLOAT *pVertexWeights,
- LPD3DXSPMESH* ppSMesh);
-
- // clean a mesh up for simplification, try to make manifold
- HRESULT WINAPI
- D3DXCleanMesh(
- LPD3DXMESH pMeshIn,
- CONST DWORD* pAdjacencyIn,
- LPD3DXMESH* ppMeshOut,
- DWORD* pAdjacencyOut,
- LPD3DXBUFFER* ppErrorsAndWarnings);
-
- HRESULT WINAPI
- D3DXValidMesh(
- LPD3DXMESH pMeshIn,
- CONST DWORD* pAdjacency,
- LPD3DXBUFFER* ppErrorsAndWarnings);
-
- HRESULT WINAPI
- D3DXGeneratePMesh(
- LPD3DXMESH pMesh,
- CONST DWORD* pAdjacency,
- CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights,
- CONST FLOAT *pVertexWeights,
- DWORD MinValue,
- DWORD Options,
- LPD3DXPMESH* ppPMesh);
-
- HRESULT WINAPI
- D3DXSimplifyMesh(
- LPD3DXMESH pMesh,
- CONST DWORD* pAdjacency,
- CONST D3DXATTRIBUTEWEIGHTS *pVertexAttributeWeights,
- CONST FLOAT *pVertexWeights,
- DWORD MinValue,
- DWORD Options,
- LPD3DXMESH* ppMesh);
-
- HRESULT WINAPI
- D3DXComputeBoundingSphere(
- LPD3DXVECTOR3 pFirstPosition, // pointer to first position
- DWORD NumVertices,
- DWORD dwStride, // count in bytes to subsequent position vectors
- D3DXVECTOR3 *pCenter,
- FLOAT *pRadius);
-
- HRESULT WINAPI
- D3DXComputeBoundingBox(
- LPD3DXVECTOR3 pFirstPosition, // pointer to first position
- DWORD NumVertices,
- DWORD dwStride, // count in bytes to subsequent position vectors
- D3DXVECTOR3 *pMin,
- D3DXVECTOR3 *pMax);
-
- HRESULT WINAPI
- D3DXComputeNormals(
- LPD3DXBASEMESH pMesh,
- CONST DWORD *pAdjacency);
-
- HRESULT WINAPI
- D3DXCreateBuffer(
- DWORD NumBytes,
- LPD3DXBUFFER *ppBuffer);
-
-
- HRESULT WINAPI
- D3DXLoadMeshFromXA(
- LPCSTR pFilename,
- DWORD Options,
- LPDIRECT3DDEVICE9 pD3D,
- LPD3DXBUFFER *ppAdjacency,
- LPD3DXBUFFER *ppMaterials,
- LPD3DXBUFFER *ppEffectInstances,
- DWORD *pNumMaterials,
- LPD3DXMESH *ppMesh);
-
- HRESULT WINAPI
- D3DXLoadMeshFromXW(
- LPCWSTR pFilename,
- DWORD Options,
- LPDIRECT3DDEVICE9 pD3D,
- LPD3DXBUFFER *ppAdjacency,
- LPD3DXBUFFER *ppMaterials,
- LPD3DXBUFFER *ppEffectInstances,
- DWORD *pNumMaterials,
- LPD3DXMESH *ppMesh);
-
- #ifdef UNICODE
- #define D3DXLoadMeshFromX D3DXLoadMeshFromXW
- #else
- #define D3DXLoadMeshFromX D3DXLoadMeshFromXA
- #endif
-
- HRESULT WINAPI
- D3DXLoadMeshFromXInMemory(
- LPCVOID Memory,
- DWORD SizeOfMemory,
- DWORD Options,
- LPDIRECT3DDEVICE9 pD3D,
- LPD3DXBUFFER *ppAdjacency,
- LPD3DXBUFFER *ppMaterials,
- LPD3DXBUFFER *ppEffectInstances,
- DWORD *pNumMaterials,
- LPD3DXMESH *ppMesh);
-
- HRESULT WINAPI
- D3DXLoadMeshFromXResource(
- HMODULE Module,
- LPCSTR Name,
- LPCSTR Type,
- DWORD Options,
- LPDIRECT3DDEVICE9 pD3D,
- LPD3DXBUFFER *ppAdjacency,
- LPD3DXBUFFER *ppMaterials,
- LPD3DXBUFFER *ppEffectInstances,
- DWORD *pNumMaterials,
- LPD3DXMESH *ppMesh);
-
- HRESULT WINAPI
- D3DXSaveMeshToXA(
- LPCSTR pFilename,
- LPD3DXMESH pMesh,
- CONST DWORD* pAdjacency,
- CONST D3DXMATERIAL* pMaterials,
- CONST D3DXEFFECTINSTANCE* pEffectInstances,
- DWORD NumMaterials,
- DWORD Format
- );
-
- HRESULT WINAPI
- D3DXSaveMeshToXW(
- LPCWSTR pFilename,
- LPD3DXMESH pMesh,
- CONST DWORD* pAdjacency,
- CONST D3DXMATERIAL* pMaterials,
- CONST D3DXEFFECTINSTANCE* pEffectInstances,
- DWORD NumMaterials,
- DWORD Format
- );
-
- #ifdef UNICODE
- #define D3DXSaveMeshToX D3DXSaveMeshToXW
- #else
- #define D3DXSaveMeshToX D3DXSaveMeshToXA
- #endif
-
-
- HRESULT WINAPI
- D3DXCreatePMeshFromStream(
- IStream *pStream,
- DWORD Options,
- LPDIRECT3DDEVICE9 pD3DDevice,
- LPD3DXBUFFER *ppMaterials,
- LPD3DXBUFFER *ppEffectInstances,
- DWORD* pNumMaterials,
- LPD3DXPMESH *ppPMesh);
-
- // Creates a skin info object based on the number of vertices, number of bones, and a declaration describing the vertex layout of the target vertices
- // The bone names and initial bone transforms are not filled in the skin info object by this method.
- HRESULT WINAPI
- D3DXCreateSkinInfo(
- DWORD NumVertices,
- CONST D3DVERTEXELEMENT9 *pDeclaration,
- DWORD NumBones,
- LPD3DXSKININFO* ppSkinInfo);
-
- // Creates a skin info object based on the number of vertices, number of bones, and a FVF describing the vertex layout of the target vertices
- // The bone names and initial bone transforms are not filled in the skin info object by this method.
- HRESULT WINAPI
- D3DXCreateSkinInfoFVF(
- DWORD NumVertices,
- DWORD FVF,
- DWORD NumBones,
- LPD3DXSKININFO* ppSkinInfo);
-
- #ifdef __cplusplus
- }
-
- extern "C" {
- #endif //__cplusplus
-
- HRESULT WINAPI
- D3DXLoadMeshFromXof(
- LPDIRECTXFILEDATA pXofObjMesh,
- DWORD Options,
- LPDIRECT3DDEVICE9 pD3DDevice,
- LPD3DXBUFFER *ppAdjacency,
- LPD3DXBUFFER *ppMaterials,
- LPD3DXBUFFER *ppEffectInstances,
- DWORD *pNumMaterials,
- LPD3DXMESH *ppMesh);
-
- // This similar to D3DXLoadMeshFromXof, except also returns skinning info if present in the file
- // If skinning info is not present, ppSkinInfo will be NULL
- HRESULT WINAPI
- D3DXLoadSkinMeshFromXof(
- LPDIRECTXFILEDATA pxofobjMesh,
- DWORD Options,
- LPDIRECT3DDEVICE9 pD3D,
- LPD3DXBUFFER* ppAdjacency,
- LPD3DXBUFFER* ppMaterials,
- LPD3DXBUFFER *ppEffectInstances,
- DWORD *pMatOut,
- LPD3DXSKININFO* ppSkinInfo,
- LPD3DXMESH* ppMesh);
-
- // The inverse of D3DXConvertTo{Indexed}BlendedMesh() functions. It figures out the skinning info from
- // the mesh and the bone combination table and populates a skin info object with that data. The bone
- // names and initial bone transforms are not filled in the skin info object by this method. This works
- // with either a non-indexed or indexed blended mesh. It examines the FVF or declarator of the mesh to
- // determine what type it is.
- HRESULT WINAPI
- D3DXCreateSkinInfoFromBlendedMesh(
- LPD3DXBASEMESH pMesh,
- DWORD NumBoneCombinations,
- LPD3DXBONECOMBINATION pBoneCombinationTable,
- LPD3DXSKININFO* ppSkinInfo);
-
- HRESULT WINAPI
- D3DXTessellateNPatches(
- LPD3DXMESH pMeshIn,
- CONST DWORD* pAdjacencyIn,
- FLOAT NumSegs,
- BOOL QuadraticInterpNormals, // if false use linear intrep for normals, if true use quadratic
- LPD3DXMESH *ppMeshOut,
- LPD3DXBUFFER *ppAdjacencyOut);
-
-
- //generates implied outputdecl from input decl
- //the decl generated from this should be used to generate the output decl for
- //the tessellator subroutines.
-
- HRESULT WINAPI
- D3DXGenerateOutputDecl(
- D3DVERTEXELEMENT9 *pOutput,
- D3DVERTEXELEMENT9 *pInput);
-
- //loads patches from an XFileData
- //since an X file can have up to 6 different patch meshes in it,
- //returns them in an array - pNumPatches will contain the number of
- //meshes in the actual file.
- HRESULT WINAPI
- D3DXLoadPatchMeshFromXof(
- LPDIRECTXFILEDATA pXofObjMesh,
- DWORD Options,
- LPDIRECT3DDEVICE9 pDevice,
- LPD3DXBUFFER *ppMaterials,
- LPD3DXBUFFER *ppEffectInstances,
- PDWORD pNumMaterials,
- LPD3DXPATCHMESH *ppMesh);
-
- //computes the size a single rect patch.
- HRESULT WINAPI
- D3DXRectPatchSize(
- CONST FLOAT *pfNumSegs, //segments for each edge (4)
- DWORD *pdwTriangles, //output number of triangles
- DWORD *pdwVertices); //output number of vertices
-
- //computes the size of a single triangle patch
- HRESULT WINAPI
- D3DXTriPatchSize(
- CONST FLOAT *pfNumSegs, //segments for each edge (3)
- DWORD *pdwTriangles, //output number of triangles
- DWORD *pdwVertices); //output number of vertices
-
-
- //tessellates a patch into a created mesh
- //similar to D3D RT patch
- HRESULT WINAPI
- D3DXTessellateRectPatch(
- LPDIRECT3DVERTEXBUFFER9 pVB,
- CONST FLOAT *pNumSegs,
- CONST D3DVERTEXELEMENT9 *pdwInDecl,
- CONST D3DRECTPATCH_INFO *pRectPatchInfo,
- LPD3DXMESH pMesh);
-
-
- HRESULT WINAPI
- D3DXTessellateTriPatch(
- LPDIRECT3DVERTEXBUFFER9 pVB,
- CONST FLOAT *pNumSegs,
- CONST D3DVERTEXELEMENT9 *pInDecl,
- CONST D3DTRIPATCH_INFO *pTriPatchInfo,
- LPD3DXMESH pMesh);
-
-
-
- //creates an NPatch PatchMesh from a D3DXMESH
- HRESULT WINAPI
- D3DXCreateNPatchMesh(
- LPD3DXMESH pMeshSysMem,
- LPD3DXPATCHMESH *pPatchMesh);
-
-
- //creates a patch mesh
- HRESULT WINAPI
- D3DXCreatePatchMesh(
- LPD3DXPATCHINFO pInfo, //patch type
- DWORD dwNumPatches, //number of patches
- DWORD dwNumVertices, //number of control vertices
- DWORD dwOptions, //options
- CONST D3DVERTEXELEMENT9 *pDecl, //format of control vertices
- LPDIRECT3DDEVICE9 pDevice,
- LPD3DXPATCHMESH *pPatchMesh);
-
-
- //returns the number of degenerates in a patch mesh -
- //text output put in string.
- HRESULT WINAPI
- D3DXValidPatchMesh(THIS_ LPD3DXPATCHMESH pMesh,
- DWORD *dwcDegenerateVertices,
- DWORD *dwcDegeneratePatches,
- LPD3DXBUFFER *ppErrorsAndWarnings);
-
- UINT WINAPI
- D3DXGetFVFVertexSize(DWORD FVF);
-
- UINT WINAPI
- D3DXGetDeclVertexSize(CONST D3DVERTEXELEMENT9 *pDecl,DWORD Stream);
-
- UINT WINAPI
- D3DXGetDeclLength(CONST D3DVERTEXELEMENT9 *pDecl);
-
- HRESULT WINAPI
- D3DXDeclaratorFromFVF(
- DWORD FVF,
- D3DVERTEXELEMENT9 pDeclarator[MAX_FVF_DECL_SIZE]);
-
- HRESULT WINAPI
- D3DXFVFFromDeclarator(
- CONST D3DVERTEXELEMENT9 *pDeclarator,
- DWORD *pFVF);
-
- HRESULT WINAPI
- D3DXWeldVertices(
- CONST LPD3DXMESH pMesh,
- DWORD Flags,
- CONST D3DXWELDEPSILONS *pEpsilons,
- CONST DWORD *pAdjacencyIn,
- DWORD *pAdjacencyOut,
- DWORD *pFaceRemap,
- LPD3DXBUFFER *ppVertexRemap);
-
- typedef struct _D3DXINTERSECTINFO
- {
- DWORD FaceIndex; // index of face intersected
- FLOAT U; // Barycentric Hit Coordinates
- FLOAT V; // Barycentric Hit Coordinates
- FLOAT Dist; // Ray-Intersection Parameter Distance
- } D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
-
-
- HRESULT WINAPI
- D3DXIntersect(
- LPD3DXBASEMESH pMesh,
- CONST D3DXVECTOR3 *pRayPos,
- CONST D3DXVECTOR3 *pRayDir,
- BOOL *pHit, // True if any faces were intersected
- DWORD *pFaceIndex, // index of closest face intersected
- FLOAT *pU, // Barycentric Hit Coordinates
- FLOAT *pV, // Barycentric Hit Coordinates
- FLOAT *pDist, // Ray-Intersection Parameter Distance
- LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
- DWORD *pCountOfHits); // Number of entries in AllHits array
-
- HRESULT WINAPI
- D3DXIntersectSubset(
- LPD3DXBASEMESH pMesh,
- DWORD AttribId,
- CONST D3DXVECTOR3 *pRayPos,
- CONST D3DXVECTOR3 *pRayDir,
- BOOL *pHit, // True if any faces were intersected
- DWORD *pFaceIndex, // index of closest face intersected
- FLOAT *pU, // Barycentric Hit Coordinates
- FLOAT *pV, // Barycentric Hit Coordinates
- FLOAT *pDist, // Ray-Intersection Parameter Distance
- LPD3DXBUFFER *ppAllHits, // Array of D3DXINTERSECTINFOs for all hits (not just closest)
- DWORD *pCountOfHits); // Number of entries in AllHits array
-
-
- HRESULT WINAPI D3DXSplitMesh
- (
- CONST LPD3DXMESH pMeshIn,
- CONST DWORD *pAdjacencyIn,
- CONST DWORD MaxSize,
- CONST DWORD Options,
- DWORD *pMeshesOut,
- LPD3DXBUFFER *ppMeshArrayOut,
- LPD3DXBUFFER *ppAdjacencyArrayOut,
- LPD3DXBUFFER *ppFaceRemapArrayOut,
- LPD3DXBUFFER *ppVertRemapArrayOut
- );
-
- BOOL WINAPI D3DXIntersectTri
- (
- CONST D3DXVECTOR3 *p0, // Triangle vertex 0 position
- CONST D3DXVECTOR3 *p1, // Triangle vertex 1 position
- CONST D3DXVECTOR3 *p2, // Triangle vertex 2 position
- CONST D3DXVECTOR3 *pRayPos, // Ray origin
- CONST D3DXVECTOR3 *pRayDir, // Ray direction
- FLOAT *pU, // Barycentric Hit Coordinates
- FLOAT *pV, // Barycentric Hit Coordinates
- FLOAT *pDist); // Ray-Intersection Parameter Distance
-
- BOOL WINAPI
- D3DXSphereBoundProbe(
- CONST D3DXVECTOR3 *pCenter,
- FLOAT Radius,
- CONST D3DXVECTOR3 *pRayPosition,
- CONST D3DXVECTOR3 *pRayDirection);
-
- BOOL WINAPI
- D3DXBoxBoundProbe(
- CONST D3DXVECTOR3 *pMin,
- CONST D3DXVECTOR3 *pMax,
- CONST D3DXVECTOR3 *pRayPosition,
- CONST D3DXVECTOR3 *pRayDirection);
-
-
-
- //D3DXComputeTangent
- //
- //Computes the Tangent vectors for the TexStage texture coordinates
- //and places the results in the TANGENT[TangentIndex] specified in the meshes' DECL
- //puts the binorm in BINORM[BinormIndex] also specified in the decl.
- //
- //If neither the binorm or the tangnet are in the meshes declaration,
- //the function will fail.
- //
- //If a tangent or Binorm field is in the Decl, but the user does not
- //wish D3DXComputeTangent to replace them, then D3DX_DEFAULT specified
- //in the TangentIndex or BinormIndex will cause it to ignore the specified
- //semantic.
- //
- //Wrap should be specified if the texture coordinates wrap.
-
- HRESULT WINAPI D3DXComputeTangent(LPD3DXMESH Mesh,
- DWORD TexStage,
- DWORD TangentIndex,
- DWORD BinormIndex,
- DWORD Wrap,
- DWORD *Adjacency);
-
- HRESULT WINAPI
- D3DXConvertMeshSubsetToSingleStrip
- (
- LPD3DXBASEMESH MeshIn,
- DWORD AttribId,
- DWORD IBOptions,
- LPDIRECT3DINDEXBUFFER9 *ppIndexBuffer,
- DWORD *pNumIndices
- );
-
- HRESULT WINAPI
- D3DXConvertMeshSubsetToStrips
- (
- LPD3DXBASEMESH MeshIn,
- DWORD AttribId,
- DWORD IBOptions,
- LPDIRECT3DINDEXBUFFER9 *ppIndexBuffer,
- DWORD *pNumIndices,
- LPD3DXBUFFER *ppStripLengths,
- DWORD *pNumStrips
- );
-
-
- #ifdef __cplusplus
- }
- #endif //__cplusplus
-
- //////////////////////////////////////////////////////////////////////////////
- //
- // Definitions of .X file templates used by mesh load/save functions
- // that are not RM standard
- //
- //////////////////////////////////////////////////////////////////////////////
-
- // {3CF169CE-FF7C-44ab-93C0-F78F62D172E2}
- DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader,
- 0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2);
-
- // {B8D65549-D7C9-4995-89CF-53A9A8B031E3}
- DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices,
- 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3);
-
- // {A64C844A-E282-4756-8B80-250CDE04398C}
- DEFINE_GUID(DXFILEOBJ_FaceAdjacency,
- 0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0xc, 0xde, 0x4, 0x39, 0x8c);
-
- // {6F0D123B-BAD2-4167-A0D0-80224F25FABB}
- DEFINE_GUID(DXFILEOBJ_SkinWeights,
- 0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb);
-
- // {A3EB5D44-FC22-429d-9AFB-3221CB9719A6}
- DEFINE_GUID(DXFILEOBJ_Patch,
- 0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6);
-
- // {D02C95CC-EDBA-4305-9B5D-1820D7704BBF}
- DEFINE_GUID(DXFILEOBJ_PatchMesh,
- 0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4b, 0xbf);
-
- // {B9EC94E1-B9A6-4251-BA18-94893F02C0EA}
- DEFINE_GUID(DXFILEOBJ_PatchMesh9,
- 0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x2, 0xc0, 0xea);
-
- // {B6C3E656-EC8B-4b92-9B62-681659522947}
- DEFINE_GUID(DXFILEOBJ_PMInfo,
- 0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47);
-
- // {917E0427-C61E-4a14-9C64-AFE65F9E9844}
- DEFINE_GUID(DXFILEOBJ_PMAttributeRange,
- 0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44);
-
- // {574CCC14-F0B3-4333-822D-93E8A8A08E4C}
- DEFINE_GUID(DXFILEOBJ_PMVSplitRecord,
- 0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c);
-
- // {B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897}
- DEFINE_GUID(DXFILEOBJ_FVFData,
- 0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97);
-
- // {F752461C-1E23-48f6-B9F8-8350850F336F}
- DEFINE_GUID(DXFILEOBJ_VertexElement,
- 0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0xf, 0x33, 0x6f);
-
- // {BF22E553-292C-4781-9FEA-62BD554BDD93}
- DEFINE_GUID(DXFILEOBJ_DeclData,
- 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93);
-
- // {F1CFE2B3-0DE3-4e28-AFA1-155A750A282D}
- DEFINE_GUID(DXFILEOBJ_EffectFloats,
- 0xf1cfe2b3, 0xde3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0xa, 0x28, 0x2d);
-
- // {D55B097E-BDB6-4c52-B03D-6051C89D0E42}
- DEFINE_GUID(DXFILEOBJ_EffectString,
- 0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0xe, 0x42);
-
- // {622C0ED0-956E-4da9-908A-2AF94F3CE716}
- DEFINE_GUID(DXFILEOBJ_EffectDWord,
- 0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16);
-
- // {3014B9A0-62F5-478c-9B86-E4AC9F4E418B}
- DEFINE_GUID(DXFILEOBJ_EffectParamFloats,
- 0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b);
-
- // {1DBC4C88-94C1-46ee-9076-2C28818C9481}
- DEFINE_GUID(DXFILEOBJ_EffectParamString,
- 0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81);
-
- // {E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5}
- DEFINE_GUID(DXFILEOBJ_EffectParamDWord,
- 0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0xf, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5);
-
- // {E331F7E4-0559-4cc2-8E99-1CEC1657928F}
- DEFINE_GUID(DXFILEOBJ_EffectInstance,
- 0xe331f7e4, 0x559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f);
-
- // {9E415A43-7BA6-4a73-8743-B73D47E88476}
- DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond,
- 0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76);
-
- #define XSKINEXP_TEMPLATES \
- "xof 0303txt 0032\
- template XSkinMeshHeader \
- { \
- <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \
- WORD nMaxSkinWeightsPerVertex; \
- WORD nMaxSkinWeightsPerFace; \
- WORD nBones; \
- } \
- template VertexDuplicationIndices \
- { \
- <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \
- DWORD nIndices; \
- DWORD nOriginalVertices; \
- array DWORD indices[nIndices]; \
- } \
- template FaceAdjacency \
- { \
- <A64C844A-E282-4756-8B80-250CDE04398C> \
- DWORD nIndices; \
- array DWORD indices[nIndices]; \
- } \
- template SkinWeights \
- { \
- <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \
- STRING transformNodeName; \
- DWORD nWeights; \
- array DWORD vertexIndices[nWeights]; \
- array float weights[nWeights]; \
- Matrix4x4 matrixOffset; \
- } \
- template Patch \
- { \
- <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \
- DWORD nControlIndices; \
- array DWORD controlIndices[nControlIndices]; \
- } \
- template PatchMesh \
- { \
- <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \
- DWORD nVertices; \
- array Vector vertices[nVertices]; \
- DWORD nPatches; \
- array Patch patches[nPatches]; \
- [ ... ] \
- } \
- template PatchMesh9 \
- { \
- <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \
- DWORD Type; \
- DWORD Degree; \
- DWORD Basis; \
- DWORD nVertices; \
- array Vector vertices[nVertices]; \
- DWORD nPatches; \
- array Patch patches[nPatches]; \
- [ ... ] \
- } " \
- "template EffectFloats \
- { \
- <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \
- DWORD nFloats; \
- array float Floats[nFloats]; \
- } \
- template EffectString \
- { \
- <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \
- STRING Value; \
- } \
- template EffectDWord \
- { \
- <622C0ED0-956E-4da9-908A-2AF94F3CE716> \
- DWORD Value; \
- } " \
- "template EffectParamFloats \
- { \
- <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \
- STRING ParamName; \
- DWORD nFloats; \
- array float Floats[nFloats]; \
- } " \
- "template EffectParamString \
- { \
- <1DBC4C88-94C1-46ee-9076-2C28818C9481> \
- STRING ParamName; \
- STRING Value; \
- } \
- template EffectParamDWord \
- { \
- <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \
- STRING ParamName; \
- DWORD Value; \
- } \
- template EffectInstance \
- { \
- <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \
- STRING EffectFilename; \
- [ ... ] \
- } " \
- "template AnimTicksPerSecond \
- { \
- <9E415A43-7BA6-4a73-8743-B73D47E88476> \
- DWORD AnimTicksPerSecond; \
- } "
-
- #define XEXTENSIONS_TEMPLATES \
- "xof 0303txt 0032\
- template FVFData \
- { \
- <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \
- DWORD dwFVF; \
- DWORD nDWords; \
- array DWORD data[nDWords]; \
- } \
- template VertexElement \
- { \
- <F752461C-1E23-48f6-B9F8-8350850F336F> \
- DWORD Type; \
- DWORD Method; \
- DWORD Usage; \
- DWORD UsageIndex; \
- } \
- template DeclData \
- { \
- <BF22E553-292C-4781-9FEA-62BD554BDD93> \
- DWORD nElements; \
- array VertexElement Elements[nElements]; \
- DWORD nDWords; \
- array DWORD data[nDWords]; \
- } \
- template PMAttributeRange \
- { \
- <917E0427-C61E-4a14-9C64-AFE65F9E9844> \
- DWORD iFaceOffset; \
- DWORD nFacesMin; \
- DWORD nFacesMax; \
- DWORD iVertexOffset; \
- DWORD nVerticesMin; \
- DWORD nVerticesMax; \
- } \
- template PMVSplitRecord \
- { \
- <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \
- DWORD iFaceCLW; \
- DWORD iVlrOffset; \
- DWORD iCode; \
- } \
- template PMInfo \
- { \
- <B6C3E656-EC8B-4b92-9B62-681659522947> \
- DWORD nAttributes; \
- array PMAttributeRange attributeRanges[nAttributes]; \
- DWORD nMaxValence; \
- DWORD nMinLogicalVertices; \
- DWORD nMaxLogicalVertices; \
- DWORD nVSplits; \
- array PMVSplitRecord splitRecords[nVSplits]; \
- DWORD nAttributeMispredicts; \
- array DWORD attributeMispredicts[nAttributeMispredicts]; \
- } "
-
- #endif //__D3DX9MESH_H__
-
-
-